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Vi tog os for nylig en snak med Blizzards egen Rob Foote, der er producer, og Matthew Berger, der er Senior Designer, omkring det arbejdet der er gået ind i at skabe Necromancer-klassen i Diablo III, som udkommer i løbet af efteråret.
"This May it will be five years since Diablo III came out and this month it's three years since Reaper of Souls came out, and a lot goes into making a class. Honestly, it's probably one of the most intensive features we can develop. It starts with an idea and the idea for the Necromancer was so strong. So once we have that we have to lay out the over 20 skills that go along with it, then there is five runes for every single skill, then you've got to layer on four sets on top of that as well as a host of complementary legendaries. And it ends up being quite a lot of work." siger Foote.
Blizzard tilføjer nyt stemmeskuespil for både den mandlige og kvindelige udgave af Necromancer til hele spillet, altså alle seks akter.
"She has a different outlook on things than all the other classes. She is all about balance, very big picture. At the end of the day we have to make sure Sanctuary is saved, so if some people die along the way that's not as a big a deal. Her approach to things is different. She's also used to dealing with undead all the time, and skeletons, and bringing things back from the dead. And it's harder to sort of interact with your regular peasant in the world of Sanctuary, and it's a little off put-ish."
Blizzard er endnu ikke helt færdige med at teste klassen internt, men når de er, så skal klassen prøvekøres af folket på spillets PTR-servere.
"We're never going to get it all [in terms of balance]. As soon as we feel the Necromancer is complete, we're going to bring it out on the PTR and then the players are going to surprise us."