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"Ninja Theory kom ind og redesignede hele kampsystemet"

Star Wars invaderer Disney Infinity, og en stor portion af vores snak med produceren Marthew Solie fokuserede netop på dette, men vi fandt også ud af hvordan udvikleren sætter deres eget spor i spillet,…
Magnus Groth-Andersen 25 juli 2015

Star Wars invaderer Disney Infinity, og en stor portion af vores snak med produceren Marthew Solie fokuserede netop på dette, men vi fandt også ud af hvordan udvikleren sætter deres eget spor i spillet, nemlig med Inside Out og Marvel-sættet.

"We have three playsets that are Star Wars themed coming out. One of them is named Twilight of the Republic, which is based around the Clone Wars era of the Star Wars franchise. The other one is Rise against the Empire, which is based of episodes IV, V, and VI. And then Force Awakens - and that's about all you're going to get out of me about Force Awakens."

"With the Clone Wars era set Twilight [of the Republic] we wanted to make sure it focused on lightsabres and the force. I mean the Jedis are at the height of their power. They're super, super awesome when it comes to combat. So it's like 'okay, let's go talk to Ninja Theory'. And Ninja Theory thankfully were like 'oh, we're huge fans we would totally like to work with you on a Star Wars game and Infinity'. So they came in and helped rewrite the entire combat engine with Avalanche. So from the ground up all of our combat has been revamped."

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