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Nintendo om Arms: Vi laver ikke eSports som de andre

Vi fik en samtale med Kosuke Yabui, producer på Arms, og brugte muligheden til at spørge ind til den nye Switch-eksklusive titel, eSports og fremtiden. Her er hvordan det forløb: Tror du Motion Controls…
Sam Bishop 11 juli 2017

Vi fik en samtale med Kosuke Yabui, producer på Arms, og brugte muligheden til at spørge ind til den nye Switch-eksklusive titel, eSports og fremtiden. Her er hvordan det forløb:

Tror du Motion Controls kan gøre en forskel på eSports-scenen?

Yes, indeed. Motion controls in esports is actually unique to Arms, and that's what makes all the difference and its flavour. For players who would have too much trouble using motion controls, they can still use a classic controller. But I would really like to see more tournaments where people use their bodies rather than their controller.

Er det garanteret, at Nintendo vil støtte Arms som et eSports-spil?

Nintendo has always done things differently from others. And so we do not want to do esports like the others do, with big tournaments. We do not intend to do them with big cash prizes that would go only to professional players. On the other hand, online or offline tournaments that many people from all walks of life can participate in, that's more like what we want to do.

Vi antager at du ikke er enig i det nuværende eSports-system?

It's not that you like it or don't like it, but it's not what we want to organise. For example, the ESL has already integrated Splatoon tournaments, so why not make them on Arms too. But in any case, Nintendo won't organise tournaments for pro-players only.

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