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Gamereactor Nyheder Firewatch
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Ny Firewatch-opdatering retter tekniske fejl

Magnus elskede Firewatch, og hans eneste anke ved PlayStation 4-versionen af spillet var, at spillets tekniske side haltede. Nu har Campo Santo udgivet en ny opdatering på både PC og PlayStation 4, der gerne…
Magnus Groth-Andersen 19 februar 2016

Magnus elskede Firewatch, og hans eneste anke ved PlayStation 4-versionen af spillet var, at spillets tekniske side haltede.

Nu har Campo Santo udgivet en ny opdatering på både PC og PlayStation 4, der gerne skulle rette mange af fejlene. Du kan se samtlige rettelser ovre på udviklerens blog, men vi har knyttet de vigtigste dele herunder:

- Draw distance and shadow render distance have been improved, which should remove significant texture popping.
- Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.
- We got Unity to fix a very rare hang that could occur when loading and unloading scenes.
- Many instances of unstable framerate have been improved.
- Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.
- Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.
- Various cases where you were able to interrupt or break your current quest have been safeguarded.

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