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God of War: Ragnarök

God of War: Ragnaröks kampsystem bliver mere vertikalt

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Under PlayStation Showcase fik vi endelig en gameplay trailer fra God of War: Ragnarök, der ligner en ret naturlig evolution af de systemer vi først så i God of War fra 2018. Men udvikleren Sony Santa Monica lover et bedre kampsystem, hvor der både er mere fokus på vertikalitet, og på såkaldt "player expressiveness".

I et interview med IGN fortæller ny instruktør Eric Williams, at disse to begreber spiller en central rolle i spillets kampe.

"For me being first time [in the director's chair], I'm going to take the history lessons of the past, and I'm going to use those to try to do that. So in Ragnarok, what we are trying to do specifically with Kratos, we're trying to give a lot more expressiveness to the player. Variety for variety's sake is not a thing at all [for us]. It's there to serve what we're trying to do. Kratos grappling up the ledge with a chain and then colliding with the enemy and going off [in the new gameplay footage], you couldn't do things like that [in 2018]. Most of the gameplay last time took place on a plane. Now there's some verticality to it, but it wasn't [a thought like], 'Oh, let's have him flinging up walls just because.' [That's included] because there's gameplay oriented around it, almost king of the hill-type encounters. So it changes how a player expresses themselves on the battlefield."

Du kan se det øjeblik Williams snakker om, hvor Kratos hiver sig op på en afsats over jorden, via traileren herunder.

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God of War: Ragnarök

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