Ubisoft insisterer på at Ghost Recon Frontline er anderledes end andre Battle Royale-spil
Ghost Recon Frontline blev afsløret for nylig, og er, på sin vis, en free-to-play Battle Royale-titel i Ghost Recon-universet. Men det betyder ikke at det bare kopierer en masse infrastruktur og mekanikker fra andre spil i samme genre. Faktisk påstår udvikleren bag ret hårdnakket, at deres tilgang til genren er ret anderledes end de eksisterende giganter.
I et interview med GamesRadar fortæller spillets Brand Director, Stefan Marinescu, at det vil føles anderledes end andre spil:
"It's very important to understand how we are different. Battle royale is a genre. It's not like we're very far away from it, but we are different in many ways. We are free to play, indeed, but we are a tactical, action, massive PvP shooter, that's what we want to call it. It's our own, very personal take on this massive PvP shooting scene that's done in the Ghost Recon universe.
We always wanted to have something different. We didn't want to come to the market with the same thing as everyone else. It was always about our vision of it. Within the team, we are gamers, and we are all shooter gamers. I was once semi-pro in Counter-Strike, and a lot of other people on the team have played a lot of other shooter games. We have this experience, and Frontline is our own very personal take on the genre, and what an authentic, massive military shooter would ideally be as per our vision. That is why we did not go for the same recipe."