Dansk
Gamereactor
nyheder
Split Fiction

Split Fiction-udvikler bekræfter at de aldrig vil lave et live service-spil

"I do not believe in them."

Abonner på vores nyhedsbrev her!

* Påkrævet felt
HQ

Live service-spil har et slags indbygget paradoks, nemlig at hvis alle spil går direkte efter at opsluge al spillerens fritid, så er der kun plads til uhyggeligt få egentlige, kontinuerlige succeser. Det er også derfor at flere og flere studier ikke ønsker at designe den slags spil, og heriblandt er Split Fiction- og It Takes Two-studiet Hazelight.

I et interview med Eurogamer fortæller instruktør og stifter Josef Fares at han simpelthen ikke tror på dem:

"We will not have them, I do not believe in them.I think [live service] is not the right way to go. I hope more and more [developers] focus on their passion, and what they believe in. At the end of the day, we see clearly - and Hazelight is living proof - that when you trust in your vision and go with it, you can still reach a big audience. That's what I want people to focus on. I have an understanding that publishers have a lot of, you know, worries about the 'money issue'. But, I think also you have to understand that we are working with a piece of art here, so you have to respect the creativity as well. They have to meet in the middle. You can't also be too much focused on creativity. You can't just say 'give me $100m, I want to do what I want to do.' But, there has to be a balance. It can't just be towards the finance side. So, no, it will not happen with a Hazelight game, ever. I guarantee."

Tiden må vise om Split Fiction kan gengive noget af It Takes Twos succes.

Split Fiction

Relaterede tekster

Split FictionScore

Split Fiction

ANMELDELSE. Skrevet af Ketil Skotte

Hazelights vindende coop-formel finder sin ultimative udtryksform med årets mest underholdende spil.



Indlæser mere indhold