De tyske eventyrspilseksperter Daedalic skal lave et spil baseret på Ken Folletts klassiske roman Jordens Søjler. Vi har fået os en snake med Matthias Kempke, for at lære mere om spillets koncept.
"For a project like this, it's a true epic of a novel, we of course have to search for the right way to adapt it as an interactive narration," says creative lead Matthias Kempke. "It's not only me, but I'm working together with Kevin Mentz, who is doing The Devil's Men right now and also did the great Memoria."
Kempke beskriver også hvordan de sikrede sig partnerskabet med Ken Follett, efter at have fået ideen om at lave en spilversion af romanen.
"After I had read the book I identified some key artwork we could present to him. So we created some artworks about the characters, the good guys, the villains, some architecture. The approach when you ride a horse through the English landscape and close in on Kingsbridge on a winter day. How could that look like? And so we made different posters for that and a little video with music. So we show him part of a game that didn't really exist. And it was really exciting to see what he might think about that, cause of course it is his book, his world. Would he be interested and would he recognise what he had done?"
Så hvad sagde han til det? "He liked it. And he was really interested in how we visually approached this and also how we might be able to make players relive the story or introduce them to the world of Kingsbridge."
Kempke afslørede dog ikke hvordan spillet kommer til at se ud, og det er simpelthen fordi de stadig roder rundt med designkoncepter i denne tidlige udviklingsfase.
Jordens Søjler står til at udkomme på PlayStation 4, Xbox One og PC i 2017.