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Infamous: Second Son

Sucker Punch sigter efter "kæberaslende" grafik i næste titel

Infamous: Second Son blev velmodtaget af både presse og fans, og vi var da også yderst positive i vores anmeldelse.

Faktisk var et af anmeldelsens fokuspunkter den meget smukke grafik:

"Med InFamous Second Son er snakken en helt anden. Jeg er blæst væk af både indhold og grafik. Faktisk er dette uden tvivl det lækreste øjelir jeg endnu har oplevet på PlayStation 4."

Udvikleren Sucker Punch er nemlig kendt for at presse hver eneste dråbe kraft ud af konsollerne, men det ser nu ud til, at de vil presse citronen endnu mere i deres nye PlayStation-eksklusive titel.

Således fremgår det i et nyt jobopslag fra studiet:

Sucker Punch's physically-based rendering engine to create even more compelling and believable characters.

We're proud of the work we did on inFAMOUS Second Son, which helped show what the new generation of hardware was capable of. But we've got big ambitions, we're not satisfied, and we know there are people like you out there who can push us even further.

Responsibilities

Define the direction for textures and shading on our upcoming title. Using your strong sense of surface and texture-organics, textiles, metal, leather-work with the rest of our rendering team to create jaw-dropping character visuals and have a huge impact on how real our characters look.
Create comprehensive map sets for our physically-based rendering engine, combining photo source with traditional hand painting techniques.
Collaborate with other art departments at Sucker Punch to define and optimize reusable texture properties for use in tools like Substance and Mari.
Develop innovative ways for us to effectively and efficiently create character visuals on a small, tight-knit team of artists, designers, and programmers.

Qualifications

Demo reel or portfolio to demonstrate/support excellence in the following areas.
Mastery of Photoshop and Maya
Working knowledge of Mari or Substance Painter
Please provide a breakdown of your contributions to what we see in your demo reel
Excellent grasp of physically-based lighting and shading principles.
Ability to augment or create efficient UV layouts.
Proven ability to author top-tier, real-time content
Solid communication skills. Should be able to clearly communicate technical details to technical and non-technical audiences.
Must be eligible to work in the US. All work will take place at our Seattle headquarters.

Bonus Factors

Credited work as a Shader or Rendering Tech Artist for film or TV.
Have used photographic material acquisition and HDRI creation.
Experience prototyping shaders in Unreal Engine, Unity, or CryEngine.
Proficient with Substance Designer or a similar tool.

Vi glæder os til at udviklerens nye titel, og til at se hvor meget de kan presse PlayStation 4-konsollen.

Infamous: Second Son

Tak DualShockers.