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Crytek: PS4 Pro og Xbox Scorpio fjerner mange begrænsninger

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På trods af PlayStation 4 Pro er blevet blandet modtaget verden over, lader udviklere stadig til at være ganske begejstrede for de to nye konsoller, PS4 Pro og Xbox Scorpio, og de ekstra hestekræfter de snart har til rådighed. Blandt disse er Crytek, og i et nyt blog-indlæg fortæller udvikleren nemlig, at det er rart at nogle af begrænsningerne ved at udvikle til konsol bliver mindre:

"We are always limited to some extent in videogame development, and we have to work within certain constraints that are usually related to the power of a system versus what we would like to do. But new hardware inevitably removes some of the limitations. We can create bigger worlds, render much more, and have more complex systems running our ideas."

"Each console has its own twist to it, but there are standards between them. If a console has a unique peripheral you have to think a little differently about it, but in general they tend to share key similarities. So new hardware doesn't usually tend to present the same issues as a new medium like VR, where we're having to throw away a lot of the things we did before, or iterate on them, because they just don't work anymore. Instead, you're essentially gaining varying degrees of additional power to play with."

Måske er derfor snart tid til et nyt Crysis-spil?

Crytek: PS4 Pro og Xbox Scorpio fjerner mange begrænsninger


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