Som ved hver ny konsoludgivelse er der altid stor interesse for hvordan de forskellige udgaver er i forhold til hinanden, og drengene ovre hos Digital Foundry har nu svaret på hvordan Call of Duty: WWII afvikles på både PlayStation 4 Pro samt Xbox One X, og har nu givet svaret:
"Our impression is that WW2 employs dynamic resolution scaling on both systems, with the lower bounds set at 1920x2160, rising to a full-fat 3840x2160. Perhaps not surprisingly, it's Xbox One X that gets closer to the higher-end of the scale, and the artefacts present in the horizontal upscale (apparent on both systems) are more obviously observed on the Pro presentation."
"you won't be getting a super-clean look on either game, but Xbox One X offers up more detail overall, and fewer upscaling issues. There are also some bonus extras on top too. Shadow detail is heavily filtered on both systems, but there's clearly more definition on Xbox One X. More subtle still is ambient occlusion - shading in the nooks and crannies, effectively - which again, seems to have been pushed up a notch on the Microsoft system."
Ydelsen af spillet på begge platforme er dog begge to tilfredsstillende, og Digital Foundrys konklusion lyder således:
"In terms of the most important metric of all - performance - both Sony and Microsoft platforms deliver an almost entirely identical turn-out. Call of Duty's signature 60fps gameplay is almost entirely locked on every clip we tested."