Horizon: Zero Dawn udkom for lidt over et år siden, og da det udkom modtog det megen hæder for sine karakterer, sin verden, sin grafik og de mange solide mekanikker. Hvad spillet dog ikke havde var multiplayer, men nu ved vi at på et tidspunkt, så var det en del af spillet.
For nylig udkom en ny episode af den berømte dokumentarserie Noclip, og denne fokuserer på udviklingen af Horizon: Zero Dawn. Her afslører instruktør Mathijs De Jonge, at spillet på et tidspunkt havde co-op for to spillere, men at denne feature blev skåret væk for at gøre plads til andre aspekter af udviklingen.
"There have been early concepts. At the beginning we were thinking about two players in co-op, our very early prototype was with two players. We had the game running back then in co-op and that was quite nice to see.
But we haven't got that [in the final version] because the programmers basically said that if we wanted to have co-op, we would also have 50% of the features we had been asking for and not 100%. With Horizon: Zero Dawn being the first game [in the franchise], we wanted 100%, so we dropped co-op in favor of that.
The NPCs fighting along, that is very complicated to get that right and we didn't want to go there for this game because it's so much work to do that well."