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Deus Ex: Mankind Divided

Eidos Montreal-chef forklarer hvorfor singleplayer-spil bør udforske andre prissætninger


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Ét særligt emne der lader til at være på sinde hos mange spilentusiaster er singleplayer-spillets ve og vel, og om hvorvidt store, lineære spil som God of War virkelig kan trives på den moderne markedsplads, samtidig med at udviklere læner sig imod live-elementer, kooperativt spil og online-integration.

Så burde singleplayer-spil eksperimentere mere med den ellers ganske rigide prissætningstradition som resultat? Det mener Eidos Montreal-chefen David Anfossi i et ærligt interview med Games Industry.

Her indrømmer han, at selvom God of War er fantastisk, så gør han det nok ikke færdigt.

"I believe that the story-driven experience is going through a generational change. Especially for people like me, the old guys... people who are 25 or older. Looking at God of War, that's a pretty good example of a great single-player experience. I like it a lot, but I might not get the time to complete it. For me, that's a frustration. Because when you start a story-driven experience you want to see the conclusion. So we have to adapt and try new models."

For at løse dette potentielle problem mener Anfossi at den slags spil kunne koste mindre, og dermed nå et større publikum.

"This is just my opinion, I'm not committing to anything - let's say that we develop a very good narrative, with a complex universe and strong characters. You start the game and then you complete it in three hours. That costs $30. That's it. Maybe that's the way to continue with story-driven games. You bring a strong experience, you make sure that the audience is interested by it, and that they can actually complete it."

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Deus Ex: Mankind Divided