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Red Dead Redemption 2

Rockstar fortæller mere om personerne i Red Dead Redemption 2


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Om under en time så ankommer den store gameplay trailer for Red Dead Redemption 2, og så får vi endelig lov til at se spillet i aktion. Kort forinden kan du dog her læse lidt mere af Rockstars beskrivelse af deres åben verden, en verden der handler udelukkende om indlevelse.

Rockstars Rob Nelson har for nylig fortalt GameStar (oversat af GTA Forum-brugeren The Executor10 at en vigtig del af denne indlevelse er de mennesker man støder på som Arthur - og der er gået meget arbejde i at gøre dem troværdige.

"NPCs are unpredictable and believable in their actions and reactions, they have different temperaments. There will be shy people, who will give you their money without you even drawing a gun but also more aggressive people that will immediately attack you if you just antagonize them also without you drawing a gun. Some confident NPCs may ride just past you and ignore you, if you try to rob them. Some may shoot you, while others will first threaten to harm you. R* wants you to feel like you never know how this certain NPC will interact with you and with that R* wants to encourage you to test out different playstyles. You can be an honorable thief or a violent psycopath and the world will react accordingly, but you just never really know how they will react."

Ikke bare det, Rockstar synes heller ikke at man skal kalde spillet for en "sandbox", for der kan du gøre hvad du vil - i Red Dead Redemption 2 er du så meget en del af spillets verden, at du gør det der føles rigtigt for Arthur.

"R* doesn't want to call the world of Red Dead Redemption 2 a sandbox. Because in a sandbox, you can do whatever you want. Sure, R* wants to give you a lot of freedom, in their Open World you can do whatever you want, but only as long as it makes sense for Arthur, his story and the world itself. Nothing should break the immersion."

Red Dead Redemption 2