Cyberpunk 2077 lader til at drage inspiration fra klassisk neondystopi, som er blevet et populært tema i både film, tv-serier og bøger. Der findes dog allerede klassikere, og netop disse er udviklerne bag CD Projekt RED's kommende storspil blevet bedt om at tage udgangspunkt i.
I et interview med Sector fortæller Quest Designer, Philipp Weber, eksempelvis, at både Blade Runner og den originale Ghost in the Shell er blevet brugt som lektier til udviklerne.
"The core of the inspiration: the entire studio likes "Cyberpunk 2020, the pen and paper, and just, generally, Cyberpunk as a genre, movies like Bladerunner, Ghost in the shell, books like Neuromancer. So this is the same reason why we also made The Witcher, because we really, really love it and want to make a good video game with that in mind, that we want to play ourselves."
"In a way because, if you want to tell really, really good stories, you have to really know this world. So, story teams—the writers, the quest designers, cinematic designers—we had to assemble a list, you know. 'These are the books you have to read,' 'these are the rulebooks of Cyberpunk 2020 you have to read,' 'these are the movies.' We had to get really immersed in it. Of course, many of us who were fans of Cyberpunk knew those things already. It really was, 'we have to know Cyberpunk just as well as we knew everything around The Witcher.' On the other hand, we make mature games. We want to tell interesting stories with interesting themes. That hasn't changed. Telling interesting stories is the same thing we did before, so in that way, it feels like something we know"
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