Mange store spil satser så meget på live-elementer, Games as Service-modeller og mikrotransaktioner, at de nogen gange kan føles som free-to-play-mobilspil, men den store forskel er så at de alligevel beder om en fuld pris. Dog lader det til at med netop Anthem, der overvejede folkene bag om free-to-play måske alligevel var det rigtige for spillet.
"We discussed a free-to-play model early on. It just wasn't a direction that the company was moving in - BioWare or EA. Dave Brevik did it with Marvel Heroes , and I think it's an interesting business model. It has its ups and downs."
"If you go free-to-play, you still have to have a profitable business or we can't continue to do an amazing live service for all our players. So what would you really be trading if you gave the game away for free? There's all that money you'd have to make to be profitable. And so then you get into the territory of being less player-generous. I think in the triple-A space, people are more comfortable paying the entry fee and then having a great player-generous model with no paid DLC, and optional vanity items that you can earn in-game currency to buy anyway."
Hvad synes du om deres forklaring?