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Anthem

Star Citizen-instruktør beskylder forbrugerne for at misforstå Anthem

Anthem udkom i februar måned, og var umiddelbart ikke den helt store succes som Bioware havde håbet på, og efterfølgende udkom to store, dybdegående artikler fra Kotaku-journalist Jason Schreier, der yderligere malede et negativt billede af arbejdsforholdene i studiet.

Det har altså ikke været nogen synderlig god periode for Bioware, men nu kommer instruktøren bag det kommende Star Citizen, Chris Roberts, til undsætning, for han mener at vi her hovedsageligt har med en misforståelse at gøre, nemlig at forbrugerne har haft skæve forventninger.

I et interview med Newsweek siger Roberts følgende:

"The problem was players' expectations were so far beyond that. They imagined all this extra stuff. When they were first showing it maybe there was some stuff that, through iteration or whatever, they couldn't get into the game. They took a huge amount of abuse, they were written off and they just put their heads down and they kept updating, delivering and making it better and better. Now the perception has changed."

"A lot of gamers don't understand quite how difficult it is to deliver everything working flawlessly. The expectations keep ramping up, and in some ways those expectations may be higher than people are humanly possible of always delivering. Then you've got some other realities that come in, like if you've been working on it for a while and just need to get it out. In the case of the live side, just keep working at it. Keep on swimming."

Han håber desuden at Bioware vil blive ved med at udvikle videre på Anthem, og at løsningen er "iteration", altså konstant videreudvikling af konceptet.

Anthem