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Spencer: "Scorpio gav os selvsikkerheden til at udvikle Scarlett"

Den originale Xbox One var ikke nogen stor succes. Faktisk var fokusset på konsollen som et mediecenter, samt den originale afsløring, en del af grunden til at Microsoft har været bagefter Sony hele generationen, men noget begyndte for alvor at ændre sig med Xbox One X, der var en mere hårdkogt spilmaskine.

Faktisk siger Xbox-chefen Phil Spencer nu, at det var udviklingen af Project Scorpio, der gav dem selvsikkerheden til at skabe det der nu kaldes Scarlett.

I et interview med The Verge siger Spencer at strategien omkring Scarlett er blevet formet fordi det virkede med Scorpio.

"I definitely think doing the announcement of Project Scorpio 18 months-ish before we launched X was good learning and background for us this year. I think that's definitely true. I think that gave us some confidence that we could keep buzz. We also know that we're going to have dev kits out, developers building games, and I'd rather not have to pretend that something is not happening when everybody knows it is happening."

"So it puts you in this position of people asking you, 'What's the name?' and I say, 'We don't have the name yet. They ask me about price points and everything else, so you're in this position of talking about the things that you set. Most importantly, you're going to talk about what your goals are for the platform. Give people something to look to, so when they hear there's a game in development that's launching at a certain date, is it going to support X? And I think our experience with Scorpio gave us the confidence to talk about Scarlett on Sunday."

Hvad synes du om afsløre dele af en konsol 18 måneder før?

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