Anthem har været i problemer lige siden det udkom, og selvom der er nyt indhold på vej i form af den kommende Cataclysm-opdatering, så lader det ikke til at havde dulmet vreden hos de spillere der er frusterede over Biowares og EA's strategi her.
Selvom EA har holdt skansen og fastholdt en positiv tone omkring Anthem, så indrømmer de nu endelig at selvom de er sikre på at spillet vil blive en god oplevelse en dag, så fungerer det ikke helt på nuværende tidspunkt. I et interview med GameDaily fortæller EA CEO Andrew Wilson, at det primært skyldes forventninger.
"Making fun is hard. [...] We brought together these two groups of players who were making this emotional value calculation on two different vectors. One was traditional BioWare story driven content, and the other was this action-adventure type content. About the 30 or 40 hour mark they really had to come together and start working on the [late game content]. At that point everyone kind of went, 'Oh, hang a minute.' Now the calculation is off. It's off because I've got a friend who sits in this other category of player. They want to play the game a certain way. I want to play the game a certain way. The promise was we can play together, and that's not working very well. I'm used to 100 hours of BioWare story, and that's not what I got or I expected that this game would have meaningfully advanced the action component that we'd seen in games like Destiny before, and I don't feel like it has."
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