Gearbox Software håber naturligvis på at Borderlands 3 bliver et kæmpe hit, og det er særligt fordi at studiets sidste spil, Battleborn, var alt andet end netop et hit. Selvom spillet høstede nogle fine anmeldelser ankom det lige oven i Overwatch, og blev derfor mildest talt overskygget.
Spillet solgte tilsyneladende kun en fraktion af hvad der var forventet. Dog ser Gearbox dette som en vigtig lektion. I et interview med Metro fortæller Art Director Scott Kester, at erfaringen er vigtig.
"By the grace of the beautiful 2K, they allowed us to say, 'Hey, we want to try this Battleborn thing, we just want to kind of reset our palette, we're gonna try this thing'. And we did it and... you know, if we didn't make that game Borderlands 3 wouldn't be as good as it is now. It made us think about things a little different. I've worked on this game for over four years now, it's been in development for a while. The second I finished Battleborn I essentially started going into this. To us it wasn't about, 'Hammer it out, hammer it out! Let's punch it out, let's punch it out!' It was like, 'Let's make the right thing. Let's get it there and then we'll take our time'."
Hvad synes du om Battleborn?