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World of Warcraft

World of Warcraft-efterfølger blev aflyst fordi det var for ambitiøst

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Der var engang for ikke alt for længe siden hvor World of Warcraft mildest talt dominerede spilbranchen. Siden dengang er antallet af spillere og spillets generelle indflydelse naturligvis faldet, som det kun forventes, men mange undrer sig over hvorfor Blizzard aldrig forsøgte sig med en direkte efterfølger i stedet for lanceringen af nye udvidelser.

Det gjorde de også, og dette projekt endte med at få kodenavnet Titan, men her blev udviklingen desværre for svær at styre. I et interview med VG247 fortæller medstifter og tidligere præsident Mike Morhaime, at planen for en efterfølger endte med at blive for ambitiøs.

"We've tried really hard not to announce any games that weren't ready to be announced, or we weren't sure that we were going to release them. Titan is an exception to that where we wanted it to be our next generation, our sequel to sort of World of Warcraft. We took a lot of our senior developers and put them on this project. And I think where we really failed was we failed to control scope. It was very ambitious."

"It was a brand-new universe, and it was going to be the next generation MMO, that did all sorts of things, and it had different modes, and we were kind of building two games in parallel at the same time. It sort of never really came together. We struggled. The game was in development for many years, and we didn't announce the game, but we had talked about that we were working on a next generation MMO. I think that somehow the codename did get out there. I don't know if we released that or not."

Det vides ikke om Blizzard nu alligevel vil producere en efterfølger til World of Warcraft, eller om den plan er skrinlagt permanent.

World of Warcraft

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ANMELDELSE. Skrevet af Mikael Sundberg

Blizzard leverer endelig deres enorme online-verden. Mikael Sundberg fortæller alt om det fortryllende eventyr.



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