For nyligt kunne vi vise en trailer med gameplay fra Vampire: The Masquerade - Bloodlines 2 og nu fortæller udviklerne mere om, hvordan den genoplivede kult-klasikker vil adskille sig fra forgængeren.
Det oprindelige Vampire: The Masquerade - Bloodlines er notorisk kendt for at være en noget upoleret oplevelse. I et interview med DualShokers fortæller Lead UI/UX designer Rachel Leiker, hvordan kult-klassikeren vil blive klar til en ny generation af spillere.
"It was definitely a product of its time. We've obviously improved the look of it. We're using Unreal Engine 4 which is very, very cool for us. We've spent a great deal of time sort of maturing the content if that makes sense. Brian and Cara have done an excellent job of bringing more modern sensibilities into the game," siger Rachel Leiker.
Hun fortæller også, at de denne gang har fået endnu mere inspiration fra det originale pen-and-paper-rollespil:
"I also like to think that our systems have matured quite a bit from the first game. We worked in parallel with the World of Darkness, both the pen and paper Vampire: The Masquerade and our game, to make the systems very cohesive. If you're playing the pen and paper, a lot of that will translate into our game as opposed to these two wildly different systems for the same IP. That brings a lot more cohesion to both the gameplay and the game as a whole".
Tror du, at Vampire: The Masquerade - Bloodlines 2 bliver en succes?