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The Last of Us: Part II

Naughty Dog: "The Last of Us: Part II er det mest ambitiøse spil vi nogensinde har lavet"

Godt nok har Naughty Dog skrottet multiplayer i The Last of Us: Part II, men det lader ikke til at betyde, at spillet ikke er ambitiøst. Faktisk slår udvikleren fast, at dette er det største projekt de nogensinde har arbejdet på.

I et indlæg på PlayStation Blog fortæller instruktør Neil Druckmann lidt om spillets identitet, og hvor stor en opgave det har været at udvikle det. Her slår han fast, at i studiets 35 år lange historie, så er dette en slags kulmination på alt det de har lært.

"We began working on this game over five years ago. It's hard to describe the immense pressure of following up the first game. We know how much you love this world and its characters — especially Ellie and Joel. Believe me, we're fans as well. We love them. Which is why we spent years crafting a game that we feel will do them justice, telling a nuanced story that deals with the core question: how far would you go to exact justice against the people that hurt the ones you love? It's a highly emotional story with complex themes that befit the world of The Last of Us."

"What we realized pretty early on is that we were putting together Naughty Dog's most ambitious and longest game in our 35 year history. To tell this kind of story the game needed to be massive."

Du kan se lidt gameplay herunder, som er kommenteret af Gamereactors Magnus og Lasse.

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