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Death Stranding

Smash Bros.-skaber er åbenbart ret glad for Death Stranding

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En af årets uden tvivl mest kontroversielle udgivelser er Death Stranding, der så sandelig endte med at dele vandene en del, og har nu masser af loyale fans, samt dem der simpelthen ikke var underholdt af spillets anderledes opsætning.

Spillet har dog én prominent fan, der også er en respekteret og noget nær ikonisk figur i spilbranchen, nemlig Super Smash Bros.-desigeren Masahiro Sakurai.

I en artikel ovre hos Famitsu (via DualShockers) fortæller han nemlig, at han faktisk helt mistede fornemmelsen for tid når han spillede:

"Masahiro Sakurai praised Hideo Kojima's latest game, mentioning how there are very few games who manage to be this original and yet this interesting. Sakurai added that Death Stranding definitely isn't for everyone, but that he loved it to the point of losing track of time when he was playing."

"Sakurai also praised how well Death Stranding is built. He was initially anxious that the game could be too easy because of the help of other players online. This turned out to be needless fear because unless you reach an objective yourself and connect it to the Chiral network, you won't get any help. Sakurai also noted how rare it is for a game to mix this well its new possibilities, its story, and its gameplay."

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Death Stranding

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