Mafia: Definitive Edition er som du måske allerede ved ikke et remaster, men et kæmpe remake af det originale spil, og det betyder at det, forhåbentlig, føles som et helt nyt, moderne AAA-spil når det udkommer til august. Faktisk lader det til at udvikleren Hangar 13 er ret ambitiøse hvad angår spillets grafik, til det punkt hvor de godt tør love, at lyssætningen bliver flottere her end i deres tidligere spil, Mafia III.
I et interview med USGamer fortæller instruktør Haden Blackman, at de er ret tilfredse med grafikken, og at de vil bruge de ting de har lært fra udviklingen af Mafia: Definitive Edition i andre projekter i fremtiden.
"We're actually a multi-project studio. Everything we do at Hanger 13 is meant to be shared across projects. The lighting in Mafia 3, we thought was really good, but at the end of the day, it felt like maybe it wasn't good enough. So we went in and we redid our lighting model for Mafia: Definitive Edition. That's now tech that's been added to our engine and that will carry over into the next game that we do, the game that we're working on now. [new hires] will be able to roll into the next project well-educated on how to build content. Because of where Mafia was at, it was always a little bit ahead of one of our other titles, so they spearheaded a lot of our production philosophies as well. We revamped the way that we do milestones. From a tech standpoint, there's a number of things, including that lighting model, that are carrying over. That's now tech that's been added to our engine and that will carry over into the next game that we do, the game that we're working on now."
Du kan se den seneste trailer herunder.