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Halo Infinite

343 Industries forklarer mere om den kontroversielle grafik i nyt blogindlæg

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Hvorimod det er svært at danne sig et præcist billede af præcis hvordan hele oplevelsen af Halo Infinite kommer til at blive, så er det vist sikkert at sige, at det første indtryk efterlod nogle lettere skuffede over spillets grafiske detaljegrad.

Allerede nu flyver det rundt med memes baseret på "flade" karaktermodeller og en generelt ringe detaljegrade på tværs af hele demoen. Larmen er nu blevet så højlydt at 343 har følt sig tvunget til at respondere, og faktisk er de enige med dele af kritikken.

I et indlæg på Halo Waypoint siger 343 først og fremmest, at dele af grafikken er et æstetisk valg som de står ved, nemlig den mere rene grafik uden for meget støj.

"Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 - along with strong community feedback - we decided to shift back towards the legacy aesthetics that defined the original trilogy. With Halo Infinite, we're returning to a more 'classic' art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, "cleaner" models and objects with less "noise", though it doesn't mean less detail. While we appreciate this may not be everyone's personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world."

Men det er ikke alt, for de kommenterer også på "visual fidelity", tilsyneladende selve kvaliteten af karaktermodellerne og de grafiske aktiver så man så i demoen, og her er de faktisk enige med de mange skuffede fans:

"The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We've read your comments, we've seen the homemade examples of retouched content, and yes we've heard the Digital Foundry assessments. In many ways we are in agreement here - we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don't have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch."

Vi skal følge spillet tæt frem til lanceringen til efteråret. Måske har denne kritik gjort at 343 kan nå at addressere det inden?

Halo Infinite

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