Godt nok fremviste Warner Bros. Montreal både en trailer, samt en gameplay-demonstration af Gotham Knights under DC Fandome, men det betyder ikke at spillere verden over ikke endnu er forvirrede. Spillet har nemlig tydeligvis diverse Live Service-tegn, men spørger man udvikleren selv, så er der ikke tale om en Live Service overhovedet.
I den forbindelse har IGN snakket med instruktør Patrick Redding, der slår fast at de ikke kommer til at låse bestemte aktiviteter bag bestemte niveauer, og at du kan bevæge dig frit som du vil.
"It is one open world city, right from the start. And no, there's no level gating whatsoever."
Men hvorfor er der så overhovedet niveauer? Det forklarer Redding her:
"It's true that, as you are getting more powerful in your progression, you're gonna see a sliding scale in terms of not just the level of the enemies, but even some of the types of enemies that you're going to be coming up against. But it's not a grind, it's not a situation where you'll say, 'Oh, God, I have to go grind this type of mission in order to level up to this, and then I can get this.'"
"It's really that, when you encounter open-world crime activities (and other activities that involve the AI), you're going to see a range, right? You might see guys that are a little bit weaker than you, and guys that are a little bit stronger than you. And how you approach each of those situations, it presents you with some choices that you're going to have to make. Like, 'Is this a situation where I'm going to maybe swap out a piece of equipment, because I think I'm going to handle it better that way.? Do I want to take a more stealthy approach?' All of those are options that are available to the player and, and the level of your enemy is just one factor in deciding that."