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Xbox siger at udviklere ikke vil blive begrænsede af Xbox SerieS

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Én af de store debatter der er opstået som følge af introduktionen af Xbox Series S, er om hvorvidt det at have to forskellige Xbox-konsoller, der præsenterer spil i forskellige opløsning, og som kræver ekstra optimering, i virkeligheden vil placere ekstra pres på udviklerne.

Nogle udviklere har udtalt at det gør det, andre mener at selvom der er ekstra arbejde, så er det så lidt at man let kan afskrive det. Microsoft selv mener dog ikke at det bør skabe nogen begrænsninger.

I et interview med IGN fortæller Xbox' Director for Program Management, Joasn Ronald, følgende:

"The core capabilities are the same between the two consoles. Variable rate shading, DirectX Raytracing, the entire Xbox Velocity Architecture - we wanted to make sure those capabilities were there, but ultimately, it's within the developer's control to do what's right for their individual game. The areas that usually create the biggest challenges for developers - things like CPU performance and I/O performance - those are the things that were really critically important to us to make sure that they were symmetrical across Xbox Series S and Xbox Series X, because those are the areas that are really going to unlock kind of that next level of game design and that transformative gaming experience. And then developers already are really good at being able to scale up and scale down on the visual quality as they see fit for their players."

Microsoft mener altså hverken at det skaber ekstra arbejde, eller at Series S holder next-gen tilbage. Vi må vente at se.

Xbox siger at udviklere ikke vil blive begrænsede af Xbox SerieS


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