Frictional Games har leveret nogle stærke spiltitler indenfor gyser-genren, hvor især Amnesia: The Dark Descent og SOMA træder ud. Hvor begge titler kan få hårene til at rejse sig i nakken, er der dog to forskellige omårder, hvor spillene må siges at excellere.
Nu håber Frictional Games, at de kan kombinere styrkerne fra de to førnævnte titler med deres kommende spil Amnesia: Rebirth. Det fortæller Thomas Grip, Frictional Games' creative director, i et interview med
"In some ways, Amnesia: The Dark Descent was a newer and better version of Penumbra, and, in some ways, I even think SOMA is a better version of Amnesia. One of my annoyances when doing Amnesia was that the player didn't confront the things we wanted them to confront when we first made the designs. With SOMA though we went all in and wanted people [to really] confront the thematics... but it also felt like the gameplay didn't hang as tightly together as it should have with the themes we wanted," siger Thomas Frip og fortsætter:
"We're trying to do what we did in SOMA in terms of the overarching narrative, but we're trying to get back to better lower-level gameplay - which I feel we had in Amnesia - and then combining those two together to form a really coherent and nice package."
Thomas Fripp har stor selvtillid ovenpå studiets store erfaring med gyser-genren:
"We've learned so much and gained so much confidence in doing SOMA, that now I think we can really do it on a purer horror experience as well, and that's what we're sort of aiming for with Rebirth," Grip said. "Tthere's gonna be scares with monsters popping up from unexpected places and so on, but if everything goes as we want it to, that's not what's gonna keep you up at night. That's gonna be the long-term effects of the journey throughout the game and the choices you end up making. That's the thing that's gonna be haunting you in the very end."
Amnesia: Rebirth kommer til PS4 og PC d. 20. oktober.