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Mass Effect Legendary Edition

Mass Effect Legendary Edition gør visse boss-kampe "mere fair"

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Om ikke alt for længe bliver det snart muligt at genopleve alle tre Mass Effect-spil i den originale trilogi i restaureret format. Bioware har ikke ændret meget på selve strukturen, udover at modernisere visse elementer i det originale Mass Effect. Men de har dog også tænkt sig at gøre visse boss-kampe lidt lettere.

I et interview med Game Informer siger Character Director, Kevin Meek, at de blandt andet har tænkt sig at pille lidt ved balancen i kampen imod Benezia-bossen i Mass Effeect.

"I think that was a very obvious example in Mass Effect 1 where they didn't quite know whether or not they wanted to make a cover shooter where the keyword was 'cover.' So in the Benezia fight, if you remember all of the pathways that circle around it, there was no cover. No cover at all. And there was no place to add cover because the pathways were too skinny. And then you get to the corner and there would be cover, but they were all movable with biotics, so you couldn't really ever go anywhere and hunker down to create a sense of plan or strategy about how you wanted to complete that battle. With this, you can always guarantee that there is some amount of cover that you can go and hide behind and that was actually real. It's the same exact layout, but everything is now double-wide with a few added cover points."

Det giver måske meget god mening, gør det ikke? Meek siger desuden at de har kigget på Mass Effects andre boss-kampe.

Mass Effect Legendary Edition

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