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Det bliver ikke muligt at implementere FPS Boost i alle spil

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For nylig løftede Microsoft sløret for et nyt initiativ ved navn FPS Boost, en teknik der kan optimere billedhastigheden i ældre spil, og tilbyde enten dobbelt eller sågar firdobbelt frames-per-second i nogle spil. Det kræver ingen ressourcer fra selve udviklerene bag disse spil, men noget Microsoft selv ordner, men det er ikke alle spil hvor det er muligt.

I det seneste podcast med Major Nelson fortæller Director of Program Management, Jason Ronald, at der er nogle spil hvor FPS Boost simpelthen ikke kan implementeres.

"Unfortunately, this technique does not work on all titles. In some cases, the way in which the game was originally written... as we've done some testing of some of these titles we've seen animations run twice as fast, or physics running twice as fast. What's critically important to us is we always respect the original intent of the creator, so that's why we're able to do that at the platform level and then we work with the developer and the publisher and make sure that they still believe that this really aligns with what they originally intended."

Lige nu understøtter FPS Boost fem titler, nemlig Watch Dogs 2, Far Cry 4, Sniper Elite 4, UFC 4 og New Super Lucky's Tale.

Det bliver ikke muligt at implementere FPS Boost i alle spil


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