Naturligvis kan genspilninger betragtes som værende en del af Deathloop-spillets rygrad. Du skal jo, trods alt, gennemleve den samme sekvens igen og igen, og finde ud af hvordan du udnytter tiden bedst muligt.
Men det til trods, så kan selve kampagnens længde ses som værende tilsvarende den du finder i det første Dishonored. Det siger instruktør Dinga Bakaba i et interview med IGN.
"There is a chunky single player campaign here. The beginning hours of Deathloop are a bit directed, you're that cold guy stumbling his way into trying to understand what is this island. At some point the game kind of opens up and you have a certain number of leads. There's a lot of completely optional both gameplay and narrative vignettes that the players can discover by exploring the map. We love exploration of space, but here there's also the exploration of time. I think it's a pretty chunky game, even if you're just doing the investigation and trying to break the time loop, I think it's comparable to our former games. Then there's a lot more to explore and experiment in Deathloop, just have fun and play because of the iterative world. Then there's also the Juliana angle, as you can take control of Juliana and invade another player's game, just have fun there. It's not a very competitive mode, it's not about who wins and who loses, it's more about creating nice stories."
For nylig landede en trailer, der forklarer alt det du skal vide. Den kan du se herunder.