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Obsidian arbejder allerede på at kampsystemet mere responsivt i Avowed

Spillet blev kritiseret for at mangle slagkraftige animationer i kampene.
Magnus Groth-Andersen 7 februar 2024

For nylig, under den seneste Developer Direct, blev Avowed fra Obsidian Entertainment kritiseret for at mangle lidt mere slagkraftige, responsive animationer i kamp, hvor fjender ikke rigtig lod til at tage stik af at blive ramt af besværgelser og sværdslag.

Men det bekymrer ikke Obsidian, for det er faktisk noget af det de allerede arbejder på. I den seneste episode af Dropped Frames siger instruktør Carrie Patel dette:

"We're getting to share more and more, but all of that is while the game is still in progress, obviously. One of the heartening things has been seeing fans call out some of the things that we are actively working on, like the sense of hitting and impacts as you're attacking enemies. It's like yep, what y'all saw was still a few weeks behind where we were even when that footage was released just because of the nature of the way these things are put together, and the team's been working on it, so it's kind of nice to always say like, yep, they saw it, we know it. Trust us; we're working on it."

Man kan undre sig over hvorfor de fremviste en del af spillet de vidste ikke ville give et retvisende indtryk, men nuvel, vi krydser fingre.

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