Design director for Robot Entertainment Ian Fischer har givet os en status på Orcs Must Die: Unchained, som lige nu er i beta, planen for udvikling og deres businessmodel. Modsat de to andre spil i serien, vil denne udgave have en helt ny spil-mechanic med udgangspunkt i 5v5 kampe.
Fischer udtaler: "We've been in alpha and then closed beta for quite a time now," "A few months ago there were so very big changes that we wanted to make so we left the game up for people who wanted to continue playing, we left the servers running. But we haven't been updating for quite some time."
De store ændringer som Fischer taler om inkluderer en opdatering af stort set alle systemer i spillet, og en komplet overhaling af businessmodellen, og han tilføjer:"We had started off with a collectible card game inspired model for it," "And as more and more people were playing our game and started to play in a more competitive fashion we got more feedback from our players that it kind of sucks to hear about a build or to think about a new build and not be able to test it, because you have to count on the randomness of opening up a pack and getting the things you need for it. So we've revised that and we have a model now where it's just kind of straight up - everything except for vanity in the game can be purchased with skulls. You earn skulls through playing the game, so someone can say 'I want this trap, I want this hero, I want this whatever' and they can try to play enough games to purchase the things that they want."
Anden runde af Orcs Must Die: Unchained betaen er lige på trapperne og ifølge interviewet kommer det den 24.
Hvis du vide mere om spillet, kig forbi deres officielle website.
