For nylig afslørede holdet bag Overwatch 2, at selvom at PvE-delen af spillet, som det blev afsløret med, var den primære måde hvorpå efterfølger adskilte sig fra originalen, så har netop denne PvE-del måtte lade livet.
Dette har skabt masser af røre blandt fans, der har kritiseret holdet bag for at have skåret den ene centrale feature fra der ville retfærdigøre overgang til "2", i stedet for bare at have holdt det originale Overwatch kørende.
Af den årsag har producer Jared Neuss rakt ud til disse fans, og har slået fast at der altså er en slags PvE-indhold på vej, det er bare ikke den dedikerede kampagne de lovede, eller fremviste da spillet blev afsløret. Desuden fortæller han at det ikke er en beslutning de har truffet letsindigt - tværtimod:
"A clarification that I wanted to make is that, while we made the decision to cut Hero Mode + Talents, we have a lot of great PvE content coming this year. Big story missions, new cinematics, co-op events and single player Hero Mastery missions are all on the way. I also want to acknowledge that today has been a challenging day for many of us in the Overwatch community - players and developers alike. We understand that today's news about the scope of PvE is frustrating. We on the OW leadership team didn't make the decision lightly. We love the world of Overwatch and have many new stories to tell. Moving in this direction gives us confidence that we can tell those stories, albeit in a different way than we originally communicated. Our next Director's Take blog will be out on Friday with more context. I've seen speculation that the changes to PvE scope on Overwatch 2 are related to Blizzard's RTO policy. For the record, that isn't true. Managing PvE and PvP development simultaneously has been a challenge for the team for years. It's a less exciting headline but it's reality. We'll go into a bit more historical detail in the next Director's Take. I hope that the additional context can shed some light on why we made this decision."
What do you think of this?