Spilmediet udvikler sig hele tiden, og særligt distributionen og platformene de spilles på står til at ændre sig markant i løbet af det næste årti. Indtil videre har vi det samme generelle format, hvor spil, i brede træk, nydes på kraftfuld hardware.
Spørger du dog PlayStation-chef Jim Ryan, så ser han frem til en dag, hvor PlayStation-spil kan nydes af mange hundrede millioner potentielle spillere, fordi barrierene er blevet nedbrudt. I et interview med GamesIndustry siger han, at der er en helt stringent begrænsning lige nu, da man skal eje en PS5 for at spille PS5-spil.
"I would also like to see a world where the games that we make at PlayStation can be enjoyed by many tens of millions of people. Perhaps hundreds of millions of people. Right now success with the current console model, a really great PlayStation hit you're talking ten or 20 million people being able to play that game. We're talking about games stacking up against music, we're talking about games stacking up against movies. Music and movies, they can be enjoyed by almost limitless audiences. And I think some of the art that our studios are making is some of the finest entertainment that has been made anywhere in the world. And to kind-of gate the audience for the wonderful art, wonderful entertainment that our studios are making... to gate the audience for that at 20 or 30 million frustrates me. I would love to see a world where hundreds of millions of people can enjoy those games."
Som den kritiske læser måske allerede har noteret sig, så er det dog PlayStation selv der sætter de begrænsninger, men man har naturligvis ret til at drømme om en fremtid, hvor alle ens enheder kan spille AAA-spil uden problemer.