Du kan vælge at fokusere på historien fremfor den åbne verden i Halo Infinites kampagne

Tekst: Jakob Hansen
Publiceret 2021-11-20

Betegnelsen open world er til tider gået hen og blevet lidt et skældsord blandt gamere, grundet de mange spil der i løbet af den forrige konsolgeneration introducerede elementer af en åben verden, uden at det strengt taget var nødvendigt.

Det kommende Halo: Infinite kommer også til at inkludere store, åbne områder i løbet af dets kampagne, men på trods af dette, vil udvikleren 343 Industries helst ikke anvende betegnelsen 'open world.' Det forklarer Paul Crocker associate creative director på Halo Infinite til en pressekonference, som VGC har rapporteret fra.

"The reason we tend not to talk about it using 'open-world' as a term is that open-world is this genre now where it comes with these different expectations and we wanted to ground everything in making the best Halo experience we could. So what that meant was we created our story that pulls you through. It's a mystery story that pulls you through with a bunch of questions that are started at the beginning of the game and are answered by the end."

Selvom du i spillets historie ikke kan undgå at blive kastet ud i åbne miljøer, var det alligevel vigtigt for udvikleren, at man kunne vælge også fokusere på historien.

"The way we created all of our outposts and all the other side content was supposed to be a thing that we want you to want to move off that main path to do, but if you're the kind of player, and we have a large amount of them, who actually just want to do the story first, you can, the story will just pull you through in that straight line through, even though it is an expansive world that lets you go in multiple directions," fortæller Paul Crocker.

Halo Infinite udkommer den 8. december, men du kan allerede nu prøve kræfter med spillets multiplayer.

Læs mere og se screenshots på Gamereactor.dk

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