It Takes Two-instruktør siger at han hellere vil "skydes i knæet" end at indføre NFT'er i hans spil

Tekst: Magnus Groth-Andersen
Publiceret 2021-12-30

Josef Fares' rejse igennem spilbranchen har været lidt af en succeshistorie indtil videre. Efter en karriere i filmen valgte han at satse det hele, og begynde at udvikle spil, og nu har han en række succesfulde titler bag sig.

Han har dog også været åben omkring kritik af forbrugerfjendtlige praksisser, og det gælder så sandelig også NFT'er, der lader til at være det store skub imod yderligere monetarisering.

I et interview med Washington Post siger han faktisk, at han at hverken har noget til overs overfor Live Service-design, heller ej NFT'er:

"Live service? We'll never have that. People can work with that, and I'm not saying replayability is bad for every game. Some games are actually designed for it. I'm just saying [for] the games we do — story-based games, most single-player games — the focus on replayability shouldn't be there because that's not what it's about. We already have a problem that people are not even finishing single-player experience games, so why focus on replayability?"

"Fares had even harsher words for NFTs, saying that he'd rather get "shot in the knee" than include them in future games."

Hvordan har du det med NFT'er?

Læs mere og se screenshots på Gamereactor.dk

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