PlatinumGames vil gerne fokusere mere på Live Service-titler

Tekst: Magnus Groth-Andersen
Publiceret 2022-02-15

Det japanske studie, PlatinumGames, er som regel kendt for at lancere ret singleplayer-orienteret indhold, naturligvis med enkelte undtagelser. Men noget tyder på at det kommende Babylon's Fall, der står til at blive studiets første reelle Live Service-satsning, bliver det første af flere projekter i samme stil.

Om ikke andet siger CEO Atsushi Inaba i et interview med Famitsu, at studiet fremadrettet først og fremmest gerne vil udvikle større, og mere risikable titler, men at disse også gerne må have en kontinuerlig identitet - altså Live Service.

Han sagde mere specifikt at de ønsker at designe spil der "can be enjoyed and loved for a longer period of time", og at de ikke vil lave lige så mange "one-off player experiences", såsom Bayonetta.

"I would like to focus on creating games that can be enjoyed and loved for a longer period of time. Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta. However, the projects that we are trying to create for the future will be different in terms of their structure. Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I'm sorry for being so vague, but I think that's all I can tell you right now."

Læs mere og se screenshots på Gamereactor.dk

Tilbage