Phil Spencers DICE-takketale fokuserede på respekt for skabere

Tekst: Magnus Groth-Andersen
Publiceret 2022-03-06

Hvis du ikke skulle have læst det i forvejen, så modtog Xbox-chef Phil Spencer en såkaldt "Lifetime Achievement Award" ved årets DICE-prisuddeling, der er noget af det tætteste spilbranchen kommer på en Oscar-fest.

Han skulle derfor holde en kort tale, og her valgte Spencer at fokusere meget på den respekt vi bør have for spiludviklere:

"[K]eep playing, keep using your voice, understand the power of creativity, the power of community. And the other thing I would just say is, let's respect creators. I think it's very often that creations can be kind of weaponized and used in battles between platforms and other things.

I look at everybody who is brave enough to create something, put it out...have their peers, the industry, players, play and analyze and talk about what they do, and let's just celebrate the fact that so many great games are coming out from so many creators, and realize that's such a foundation for where this industry is going to go."

As the gaming industry can be a very toxic place at times, for no apparent reason, he also added that we should do "everything possible to ensure that this entire industry is about treating every single person with dignity and respect".

Nogle har allerede kritiseret Spencer for at holde hånden over udviklere, snarere end at snakke forbrugerens sag, men det her er vel mere rettet imod de kreative udviklere, og ikke pengemænd og ledere, eller hvad?

Læs mere og se screenshots på Gamereactor.dk

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