For nylig blev Uncharted 4: A Thief's End og Uncharted: The Lost Legacy genudgivet på PlayStation 5, og denne tjans blev ikke varetaget af Naughty Dog selv, men snarere af Iron Galaxy, der længe har bragt andres spil til nye platforme. Men noget tyder på at særligt Naughty Dogs spil, og den måde de er sammensat på, har været en sand fornøjelse for studiet.
Om ikke andet siger CEO Adam Boyes i et interview med IGN, at der er en elegance i deres kode, som er tydelig at se når man arbejder med den:
"The last thing I want to do is speak for Naughty Dog at all. Right? But I think looking at that code, you can see decades of work that are in that code and it's why their games are so different. It's craftsmanship. Yeah, exactly. It's bespoke game development in a way that most aren't, right? Doesn't make it intrinsically better, it doesn't make it intrinsically worse, but it's Naughty Dog. And I think that's my biggest appreciation for them is their dedication to this approach that they're on is really humbling in a certain way."
Vi ved at Naughty Dog arbejder på multiplayer-delen af The Last of Us: Part II, men hvad der ellers er i støbeskeen er endnu ukendt.