Fable-udviklingen går angiveligt "fint" ifølge insider

"Scoping" er åbenbart en ret naturlig proces.
Tekst: Magnus Groth-Andersen
Publiceret 2022-06-07

For nylig dukkede der en ret dybdegående rapport op om Fable, der fortsat er under udvikling, og denne blev direkte adresseret af én af ansatte fra Playground, der arbejder på spillet. Hun talte lidt om såkaldt "scoping", altså at ambitionsniveauet på spillet står til at blive inddæmmet en kende.

Men nu kommenterer Windows Centrals Jez Corden på sagen, og han siger faktisk at han har hørt fra Playground-ansatte at det hele går fint.

"It's funny because I was in a gameplay preview this week where the developer was literally talking about how the game kept getting delayed because they couldn't stop adding features, you know? And that's when you have a scoping problem....they call it feature creep sometimes where you just keep adding features, you keep adding features, and it means your game keeps getting delayed and delayed."

"It can sort of lead to overlapping, cascading problems and you end up in a situation where the game's just delayed a million years out of you what you originally planned. Scoping isn't necessarily a bad thing. It just means the game will be more focused and you have to sort of think, like...does every game need every single feature? Does Fable need a player housing system, does it need the ability to fly, does it need this, does it need that?"

Vi regner med at se Fable snart under Xbox Bethesda Showcase.

Læs mere og se screenshots på Gamereactor.dk

Tilbage