Da Todd Howard slog fast under Xbox/Bethesda-showet, at Starfield kommer til at have 1000 planeter, så tænkte de fleste at den eneste måde at det ville kunne lade sig gøre var ved brug af såkaldt "procedural generation".
Og det er da også helt og aldeles rigtigt. Howard har nemlig bekræftet tilgangen i et interview med IGN, hvor han dog samtidig maner til ro, og slår fast at blandt andet The Elder Scrolls V: Skyrim også benytter sig af samme tilgang:
"We do a lot of procedural generation [in Starfield], but I would keep in mind that we've always done that. It's a big part of Skyrim in terms of questing and some other things we do. We generate landscape using procedural systems, so we've always kind of worked on it. [...] Once you're dealing with scale like that, and procedural systems, the difference between, say, one planet that has some variation on it, and a hundred planets, or a thousand planets, it's actually not that big of a leap, if that makes sense - once you have good systems working for that."
Det betyder altså ikke nødvendigvis at 95% af planeterne er fuldstændig øde, golde og foruden distinkte karaktertræk, men vi må vente og se.