FPS-spillet Redfall blev annonceret til sidste års E3 og skulle efter planen udkomme denne sommer. Det kommer desværre ikke til at ske, da udgivelsesvinduet senere blev rykket til 2023, men det forhindrer ikke Arkane Austin i at fortælle mere om det kommende vampyrspil.
I et interview med IGN går studiechef Harvey Smith i dybden med spillets design. Han fortæller blandt andet, hvorfor det traditionelt singleplayer-fokuserede studie besluttede af kaste sig over co-op:
"When we started Redfall, I had just done eight years of Dishonored. Ricardo had done four years of Dishonored, four years of Prey. We felt like we needed some kind of creative risk or some kind of change. We always wanted to work on an open-world [game]. We just talked about the narrative systems that would be involved with multiplayer, with co-op, with characters that would get to know each other over time."
Harvey Smith fortæller også, at skiftet til en mere traditionel åben verden (fremfor hubs og åbne niveauer som i deres tidligere spil) gav Arkane Austin nye udfordringer. Faktisk var den åbne verden indledningsvist "for åben":
"It's very open. For what it's worth, it's made to be an on-foot game. [With] people talking about the square footage, what's appropriate is different based on whether you're just running and walking or whether you have vehicles or you fly on a dragon or whatever. Ours is an on-foot, urban-exploration game, so it's the right size for that, I think. It's mostly very open. In fact, at first it was too open. It was like there was not enough blocking you or channeling you, but it's very, very open rooftops and alleys and streets of this small town - Redfall, Massachusetts - which is like a fishing community, a tourist community. Quaint, historic New England stuff with this stealthy takeover by vampires."
Redfall kan bade spilles solo eller i co-op. Med lidt held bliver det fremvist til Gamescom i næste måned, da Microsoft har meldt ud, de her vil fokusere på titler med en overskuelig lanceringshorisont.