Der er fortsat debat om hvordan forskellige slags spil klarer sig på tjenester som Game Pass og nu PlayStation Plus, og om hvorvidt det er en solid økonomisk model. Hvorimod vi har set spil med singleplayer-fokus trives på disse tjenester, så mener Striking Distance CEO Glen Schofield ikke helt det passer til The Callisto Protocol i starten.
I et interview med TrueAchievements fortæller Schofield, at de bliver nødt til at udkomme på almindelig vis, og få et traditionelt salg:
"Microsoft has their own single-player games within the service, and I still think you're going to see the platform holder studios provide single-player games in them; I'm just saying [that] as a financial model, it's a difficult one to make work as an independent studio. I think you're going to see single-player games, but it will probably come from the hardware companies.
As an independent, third-party, it's really hard to make a linear third-person game work within those services. I'm not saying never; it's hard financially to make that work."
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