Det var meningen at Babylon's Fall skulle blive PlatinumGames' første live service-projekt, men allerede fra lanceringsdagen stod det klart, at der simpelthen ikke var nok spillere til at skabe et solidt community. Ikke nok med det, spillet blev kritiseret grumt af anmeldere verden over.
For nylig slog Platinum så fast, at selvom de i første omgang havde meldt ud at de ville bjerge den synkende skud, så ville spillet alligevel lukke ned. I et interview med VGC siger CEO Atsushi Inaba undskyld.
"The only thing we can comment on here in terms of the closure of the Babylon's Fall service itself, is that this unfortunate conclusion might have been something that had triggered some disappointment, perhaps maybe even anger, to our dedicated fans and players."
"And any disappointment that we might have caused for our fan base is something we feel extremely sorry about, the fact that we led our dedicated fans to feel that way as a developer. Providing any sentiment other than enjoyment and fun in our creations to players is something that we're not very happy about at all as a developer."
Det vides ikke om studiet vil forsøge sig med et nyt live service-spil i fremtiden.