Vi ved allerede, at Bethesdas kommende rumeventyr Starfield, studiets første nye IP i adskillige år, kommer til at blive meget ambitiøst med mere end 1000 forskellige planeter at besøge.
Ikke overraskende er der derfor også tale om en stor mandskabsmæssig opgave for Bethesda. Det fortæller Nate Purkeypile, der arbejdede 14 år for studiet som blandt andet lead artist, i et interview med PCGamesN.
"The scope of that project is the main thing that's different, because, you know, Fallout 3, Skyrim, Fallout 4, that was all one team. Fallout 76, that was two mostly, we had a little bit of help from Montreal, but it was mostly the Austin and Maryland studios working together. But yeah, Starfield is a much bigger project, it's like 500 people or something on the team, whereas I think [Fallout] 76 was maybe 200, tops," forklarer Purkeypile.
Purkeypile har i dag sit eget studie Just Purkey Games, som han stiftede tilbage i 2021. Han nåede dog at være inde over udviklingen af Starfield og kan derfor også fortælle om nogle af de mange udfordringer, man møder, når et så omfattende univers skal konstrueres fra bunden af:
"There's not always solved problems for how things should look- Which can be so many particular things, like what shape are the metal panels? How do they bolt things together? What colours do you use? What materials do they have? How do you make a difference between all these different areas? So that's much harder versus if you asked me like, hey, make another follow up game."
Starfield står til at udkomme i første halvdel af 2023, efter at det blev udskudt fra sin oprindelige udgivelsesdato 11. november 2022.