Om det er Fortnite, Halo Infinite, Overwatch 2 eller Dead by Daylight, alt tyder på at udviklere og udgivere disse dage fokusere mere på live service-struktur, monetarisering igennem mikrotransaktioner og free-to-play. Der findes dog én instruktør der ikke kan holde disse tendenser ud, og det er manden bag It Takes Two, Josef Fares.
I et nyt interview med Gamereactors Eirik Hyldbakk Furu fortæller Fares eksklusivt, at han håber at disse trends forsvinder lidt efter lidt:
"Very simple answer. I really hope we move away from free-to-play and microtransactions as much as possible. Focusing more on core games. I hope we don't tend to go more towards live-service. I really hope we don't listen too much to the shareholders about how we're going to increase our growth, because that will eventually affect the creative aspect of making video games. That is something that scares me a lot because I see and hear a lot of companies going towards these kinds of live-service, microtransactions and so on and so forth. And I think it's very sad. I mean, what a nightmare it would be. It's really sad if more and more went that way. I think we need to understand that there is a huge amount of players that want to play games that are just games. Nothing else. Not just ways of trying to get more money out of you or more growth and stuff. I just hope we focus more on the creative aspect side of it, you know."
Det er ret eksplicit, og det er lige præcis det som mange synes er forfriskende ved Fares' tilgang til branchens gøren og laden.