Selvom at vi efterhånden har hørt mange gange at et givent spils lancering kun er "begyndelsen", så er der faktisk noget om snakken, når spillet kommer fra Bethesda Game Studios. Deres spil har for vane ikke bare at være uhyre populære omkring lanceringen, men at have lange "haler", altså at de forbliver populære i mange, mange år efter lanceringen.
Det er også tilfældet med Starfield, for studiet har direkte designet spillet til at blive spillet i lang tid, og over lang tid. Instruktør Todd Howard fortæller dette om ideerne bag i Game Maker's Notebook Podcast med Insomniacs Ted Price som vært.
"One of the things we've learned from our previous games, from Skyrim, from Fallout, is that people want to play them for a very long time. So Starfield, I would say, was the most intentional, going into it, that this is a game people are going to play for a long time. How do we build it such, that it is allowing that in a way that feels natural - and if people have played the game and finished the main quest, you can see that.
"But it's also one where, okay, what does Starfield look like in three months? What does it look like in six months, a year, two years, three years, four years, five years? We've learned that's going to happen, so let's be ready for it, make the most of it, and embrace it. That's both what we do here and with our modding community. We've learned so much there. Giving ourselves a good base of a game to build upon for everybody."
Tror du at Starfield vil forblive populært som studiets andre spil?
<social>https://www.youtube.com/watch?v=ZNQzIjptC_o</social>