Der er ofte snak om, at Xbox Series S er en udfordring og om den i virkeligheden er en hæmsko for udviklerne og afholder dem fra at fuldt ud bruge mulighederne i Series X og PlayStation 5.
Thomas Puha, Communications Director hos Remedy, har i et interview med IGN fortalt lidt om de udfordringer, de har haft med Xbox Series S. CPU'en i Series X og Series S er mere eller mindre den samme, men der er stor forskel på de to maskiners GPU og memory - og begge dele har vist sig at være en udfordring i Series S.
Thomas Puha siger:
With Series S, the CPU is pretty much the same as on Series X. There's not a massive difference. But the GPU is an issue, it really is. And then having less memory is a pretty big problem.
We often get, 'hey, you make PC games, surely you know how to scale?' Well, memory is not a problem on PC. It's a lot easier to scale on the PC because of memory. And it's not like there's one super PC and one weaker PC. There's like 300 PC configurations in-between. And trust me, that's a massive struggle, but we've shipped a lot on PC, so we're a bit better about that.
Alan Wake 2 på Xbox Series S vil køre ved 30 fps og "while maintaining a good visual quality" som Puha formulerer det. Men vil man have den bedste oplevelse, skal man gå efter Series X, PlayStation 5 og i særdeleshed PC-versionen.
Alan Wake 2 udkommer til Xbox Series X/S, PlayStation 5 og PC den 27. oktober.